But because of different rigs and "density" of mods and their CPU usage, implemented New ENBoost these places loaded fine 20 times in a row and I used preset, which is published To get random crash on load in the tested place and 100% chance of crash in another two. Loading saved games created with it have 40% chance Tested and developed on 22 Gb mods pack with various environment and body texture/models Toĭisable (but keep memory setting only), set DatasyncMode=0 and PriorityMode=0 in enblocal.ini. Them only when you have non loading game (saved in too "heavy" place or too many mods) orĪctions in the game leads to crashes (like i have with some dialogs of the new followers). Turn depends from CPU, OS and some other software installed (overlays, screen captures, etc).īecause of negative performance impact when two new variables enabled, it's better to activate I don't have sources, the cost of these changes is performance and stuttering, which in their In new version 6.0 I've added category to enblocal.ini configuration file to applyįixes to multithreading code, which is one of the most buggy thing of game engine.
: updated mod config, added new file with setting based on tests by users, with better performance. : updated binaries (ENBSeries 0.303), added fix for microstuttering, some physic and scripting behavior bugs. : updated binaries (ENBSeries 0.303), removed previous fix for microstuttering, because world map mouse control don't word by vertical axis, game is absolute satan sent mess. Also new version have support for localization help popup. : published 0.304 binaries (ENBSeries 0.304), restored previous fix for microstuttering, physics, scripting fix, but it's now must be activatedīy new parameter EnableUnsafeFixes as game bring another bugs with it enabled.
This PC is dual boot so assuming my activation Key will work again to install Vorp on the other partition, I can test this in Win 7 if required – although as the Rift doesn’t like 7 much I’ve never tried running VorpX on that install and am not sure there’s any purpose in doing this.Bugfixes for memory and threads man agementĭO NOT SEND PRIVATE MESSAGES TO ME, I RARELY READ THEM I’m not running an ENB as I couldn’t get them to inject correctly in the first place, even back when Skyrim still ran. Win10 runs off an SSD, moving Skyrim around the installed HDDs makes no difference.
This is running Win10 Pro (legit and upto date). I’ve never had frame rate issues previously in VorpX even with the mods I had been running previously all active – and again the FPS is only limited by Vsync with Vorp turned off. The only additional thing I have noted is that Skyrim is now giving a framerate warning and running at 30 FPS roughly. The game will load the menu screen and even the loading screens, but will then CTD within about 1/2 a second of loading a new game – but only with VorpX running.
I launched Skyrim again with completely stock Skyrim and am still running into this same problem. I then re-installed Skyrim from Steam, with even the official high res pack disabled and cloud saves disabled to prevent anything being added that could cause an issue. So I uninstalled skyrim from Steam and then tracked down and deleted all of the mod files still floating around plus the save/settings data folder in My Docs.
Nope, still crashed as soon as I loaded into a game or started a new one.
Yesterday a new GFX driver popped up so after installing it I tried again to see if that changes anything. Hi again, I’ve had a chance to sit down and have more of a play with this. Well, that vanished when I edited so take 2….